So, my wife decided to buy me some GW stuff for Christmas. I got home last Thursday and my wife was there waiting. She sat me down and asked some pretty pointed questions about how to order online. I asked which website and she informed me that it was Games Workshop...
After some answers and me signing into my account on the site, I walked away and went to change my clothes...
Fast forward to Christmas Eve. We all get together for the holiday on Christmas Eve and exchange gifts. As my kids were opening their gifts my wife walked up and handed me four gifts.
They were (in order of box size):
The Temple of Skulls
The Hellcannon of Chaos
2x Warriors of Chaos
I was thrilled! I play Fantasy a lot these days and these were things on my Wish List.
Sadly, my friends are already complaining...
I have been experimenting with different Marks of Chaos and have found that the Mark of Tzeentch is a real pain in the ass for most people to deal with. When your entire army has a ward save, it makes it difficult for your opponent to cause casualties.
The one thing my army lacked was some ranged attacks to make the enemy duck his head. Now, I have the Hellcannon and people aren't liking it...
I can't wait to use it on them!
Sunday, December 26, 2010
Friday, November 26, 2010
Black Friday and Beyond
What's everyone going to do today? I know that Black Friday is usually a day of shopping and commercialism, but I don't usually participate in that very often.
Black Friday for me is usually a major gaming day. Me and three friends will be meeting at the store to play some Fantasy. I'll also be bringing Battleground to try to get some players for my Battleground Tournament at TempleCon.
Tomorrow is our usual gaming day, and aside from Fantasy I'll be pushing Blood Bowl.
Sunday, it's off to the Hospital to visit Dad, but after that I have a cool solo games I play. FFG's Death Angel, a card based version of Space Hulk, is a cooperative game for 1-6 players. It's pretty fast paced and has captured the tension from the original board game quite nicely.
Of course, I will continue to play video games. My Dark Elf Team, The Nauglir, are poised to win the championship for the current tournament they are playing in. I just downloaded an RPG called Faeries which is surprisingly good.
Well, that's what I'm up to this weekend. What about you?
Black Friday for me is usually a major gaming day. Me and three friends will be meeting at the store to play some Fantasy. I'll also be bringing Battleground to try to get some players for my Battleground Tournament at TempleCon.
Tomorrow is our usual gaming day, and aside from Fantasy I'll be pushing Blood Bowl.
Sunday, it's off to the Hospital to visit Dad, but after that I have a cool solo games I play. FFG's Death Angel, a card based version of Space Hulk, is a cooperative game for 1-6 players. It's pretty fast paced and has captured the tension from the original board game quite nicely.
Of course, I will continue to play video games. My Dark Elf Team, The Nauglir, are poised to win the championship for the current tournament they are playing in. I just downloaded an RPG called Faeries which is surprisingly good.
Well, that's what I'm up to this weekend. What about you?
Saturday, November 20, 2010
Blood Bowl!
TempleCon is fast approaching and I need to start planning on running the Blood Bowl tournament. This year I will not use the BBCS rules because too many people have started requesting copies, and I fear they would just steal them...
Anyway, I need to make some pitches. Enough of them for eight games. I figure I'll buy some felt and mark it up to resemble pitches. As long as I find an easy way to place the markings on the felt it'll be a cheap and easy way to play up to eight games of Blood Bowl.
Now, how would you guys mark it up easily? I thought about Iron-on Transfers, or using a Sharpie. Iron ons would be a bit expensive, I think, and the sharpie might work, but it would be time consuming...
So, let me know.
Anyway, I need to make some pitches. Enough of them for eight games. I figure I'll buy some felt and mark it up to resemble pitches. As long as I find an easy way to place the markings on the felt it'll be a cheap and easy way to play up to eight games of Blood Bowl.
Now, how would you guys mark it up easily? I thought about Iron-on Transfers, or using a Sharpie. Iron ons would be a bit expensive, I think, and the sharpie might work, but it would be time consuming...
So, let me know.
Friday, November 12, 2010
Miniatures In Progress
So, the list at the right is pretty much still current. I have recently started playing almost regularly with that team and I wanted to try to paint some more of it. Unfortunately for me I am unable to pick out the detail on the models due to the onset of Diabetes (again...) and so I will have to wait until my blood sugar is more under control, and consequently my eyesight gets better. Hopefully that will be soon.
I have been assembling my Chaos army for Fantasy and have everything primed black. The paint nazis at the local store have been teasing me incessantly about the extreme lack of paint. I haven't said much about why I'm not painting, except that I am chronically lazy when it comes to these things...
Ahh well, back to work.
I have been assembling my Chaos army for Fantasy and have everything primed black. The paint nazis at the local store have been teasing me incessantly about the extreme lack of paint. I haven't said much about why I'm not painting, except that I am chronically lazy when it comes to these things...
Ahh well, back to work.
Sunday, October 3, 2010
The News
I've been asked not to post any of this on Facebook because of one person...
On 10-3-10 at 3:11am my 2nd grandchild was born. He was a male child weighing 7 lbs 12 oz.
Father, mother and baby are fine.
No name just yet, but i'm working them over to choose one.
I'll post pictures later today.
On 10-3-10 at 3:11am my 2nd grandchild was born. He was a male child weighing 7 lbs 12 oz.
Father, mother and baby are fine.
No name just yet, but i'm working them over to choose one.
I'll post pictures later today.
Sunday, July 25, 2010
Warhammer Fantasy
So, I've played a couple of games now. I like the changes for the most part.
Where to start...?
When charging, the distance you charge is now random. You roll 2d6 and add your movement to get the distance moved for your charge. It's not a bad change, though it can be frustrated when you fail a charge you would have made in the previous editions, or when a slow moving race (like dwarves) charges more than double their old charge distance to take out your uber-cool special unit...**sigh**
When fighting close combat, losses are still taken from the rear ranks. Unlike previous editions when you lost those attacks though, the warriors in your unit are assumed to fill in the ranks up front and continue fighting. Also, the rank behind the front will lend supporting attacks, making the overall number of attacks you get more numerous. This tends to make combat much more decisive.
Charging no longer means you attack first. It gives you a +1 to your combat resolution score. All attacks are made in initiative order. This leads me to my only true disapproval of the new system.
Always Strike First states that models with this rule will always strike first regardless of initiative scores. Furthermore, if the model with this rule has an equal or higher initiative it gets to reroll misses. So, a high elf spearmen unit (5x4) with ASF will get to attack will get 21 attacks (champion gets 2, three ranks each get 1 (14) and a fourth rank lends supporting attacks (1 each). They attack a charging dark elf spear unit (5x3).
The first round sees the HE score 16 hits and getting 12 wounds, of which 3 are saved.
The DE get 7 attacks (they only have 6 elves left) scoring 3 hits and 2 wounds, 1 is saved.
Resolution goes like this
HE get 9 wounds (9)
3 Ranks (3)
Standard (1)
Outnumber (1)
Total (14)
DE get 1 wound (1)
2 ranks (2)
Standard (1)
Total (4)
Insane Courage will save the day (not really... The DE will be killed off next round without landing a single spearstrike...).
Yesterday, I watched all of my Dark Elf units get shredded in close combat despite having the exact same stat line as my High Elf cousins. The major difference is that they have ASF and I do not. ASF really isn't the problem. It's the reroll, I think.
In one round of combat yesterday I saw a 20 strong unit if High Elf Spears annihilate my unit of 20 Dark Elf Corsairs with Lokhir Fellheart. My mistake was I charged, though it wasn't really a mistake. In the first round I lost 12 corsairs and scored about seven casualties of my own. I lost the combat by 6 but managed to stay in the fight. The next round I lost the rest of the unit.
A 300+ point unit, Frenzied with all kinds of cool abilities of their own, destroyed in two rounds of combat by a 180 point spear unit. That was charged...by my general's unit...
It sucked...
Where to start...?
When charging, the distance you charge is now random. You roll 2d6 and add your movement to get the distance moved for your charge. It's not a bad change, though it can be frustrated when you fail a charge you would have made in the previous editions, or when a slow moving race (like dwarves) charges more than double their old charge distance to take out your uber-cool special unit...**sigh**
When fighting close combat, losses are still taken from the rear ranks. Unlike previous editions when you lost those attacks though, the warriors in your unit are assumed to fill in the ranks up front and continue fighting. Also, the rank behind the front will lend supporting attacks, making the overall number of attacks you get more numerous. This tends to make combat much more decisive.
Charging no longer means you attack first. It gives you a +1 to your combat resolution score. All attacks are made in initiative order. This leads me to my only true disapproval of the new system.
Always Strike First states that models with this rule will always strike first regardless of initiative scores. Furthermore, if the model with this rule has an equal or higher initiative it gets to reroll misses. So, a high elf spearmen unit (5x4) with ASF will get to attack will get 21 attacks (champion gets 2, three ranks each get 1 (14) and a fourth rank lends supporting attacks (1 each). They attack a charging dark elf spear unit (5x3).
The first round sees the HE score 16 hits and getting 12 wounds, of which 3 are saved.
The DE get 7 attacks (they only have 6 elves left) scoring 3 hits and 2 wounds, 1 is saved.
Resolution goes like this
HE get 9 wounds (9)
3 Ranks (3)
Standard (1)
Outnumber (1)
Total (14)
DE get 1 wound (1)
2 ranks (2)
Standard (1)
Total (4)
Insane Courage will save the day (not really... The DE will be killed off next round without landing a single spearstrike...).
Yesterday, I watched all of my Dark Elf units get shredded in close combat despite having the exact same stat line as my High Elf cousins. The major difference is that they have ASF and I do not. ASF really isn't the problem. It's the reroll, I think.
In one round of combat yesterday I saw a 20 strong unit if High Elf Spears annihilate my unit of 20 Dark Elf Corsairs with Lokhir Fellheart. My mistake was I charged, though it wasn't really a mistake. In the first round I lost 12 corsairs and scored about seven casualties of my own. I lost the combat by 6 but managed to stay in the fight. The next round I lost the rest of the unit.
A 300+ point unit, Frenzied with all kinds of cool abilities of their own, destroyed in two rounds of combat by a 180 point spear unit. That was charged...by my general's unit...
It sucked...
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